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What are the best racing games of the era 128 bits?

More games on CarsForAllTypes! In a miniseries we started recently, we are referring readers to the best racing games for home (or portable) consoles already released, dividing them by “ages”: first, 8-16 bit games (part 1, part 2); Then 32-64 bits (part 1, part 2 and part 3).

So far, we’ve been talking about games that are undoubtedly classic. However, our perception of these games nowadays, the way we remember them, is greatly influenced by nostalgia. Of course we can recognize technological advances that these games have been bringing over time but the truth is that titles such as Top Gear, Sega Rally Championship or even the first Gran Turismo are pretty primitive compared to more recent titles released from the mid Of course, they are good games and we like to revisit them from time to time (who does not?), But they are extremely dated in graphics, variety or gameplay.

The seventh generation of consoles began at the turn of the century, more precisely on November 27, 1998, when Sega introduced Dreamcast, the successor to Saturn, and the first home console of the so-called “128-bit era.” After him came the Sony PlayStation 2, released in March 2000; And then Nintendo Gamecube and Microsoft XBox, both released in 2001.

The Dreamcast was short-lived, discontinued as early as 2001 due to a change in Sega’s product policy, leaving the fight between Sony, Nintendo and Microsoft – this latest newcomer in the segment.

The graphics of this console generation have finally begun to look truly realistic, with much more detailed textures, complex lighting effects, and the end of pixelated sprites. It was also in the sixth generation that developers started flirting with online gaming, and that cross-platform releases have become commonplace.

It was also on the sixth generation of consoles that Need for Speed ​​Underground happened, one of the greatest classics in the history of the franchise, and our suggestion.

Underground was the first major reboot of Need for Speed. It was a real revolution compared to its predecessor, Hot Pursuit 2, which as the name says was a traditional arcade that put you to accelerate supercars on highways and get away from the police (and it was sensational, too). Now you drive cars tuned around the city, going through checkpoints to race, meet missions, buy cars, customize them and check your garage. It was similar to Grand Theft Auto, without the shots exchanged with the police.

The cars were also more similar to what you see on the streets. Of course, there were the Japanese sports mythology, like the Toyota Supra or the Nissan Skyline GT-R R34, but you could also buy a VW Golf or a Ford Focus if you wanted to. All completely influenced by the street culture of Los Angeles, California – same source in which they drank the first two films of the saga “Fast and Furious”.

The concept was so revolutionary for the time that both Underground and its sequel, Underground 2, released in 2003 and 2005, respectively, became instant classics, even if we “did not like it” (you know why the quotation marks are there). Style of modification.

The police pursuits were still present, more intense and electrifying than ever before, thanks to the considerable improvement in AI of the game, as well as to the urban environment itself, with more traffic, more elements on the track and a more cinematic footprint – all made possible by greater capacity Processing.

The customization of the cars was the real selling point of Underground. You could change body kits, wheels (and even put those spinner caps), apply special paints with candy effect and steal-color, change the height of the suspension and fill the stickers bodywork. It was not unusual, in fact, to try to recreate “Fast and Furious” cars in NFSU and NFSU2.

This is because the mechanics of the game, with the open world, the customization room, the songs licensed by artists of the moment and the synchrony with every moment of the world car culture have become marks of all Need for Speed ​​ever since. And it was no wonder we were so excited when, in 2015, a new reboot promised us a new NFS in the foot of Underground.

Released for Gamecube, PS2, XBox, Game Boy Advance and PC in 2003, Underground also became one of the most democratic titles of Need for Speed, another tradition that has remained to this day. Not to mention other aspects that we detail in this post in his honor.

Are you convinced? No matter the answer. What matters is what we want to know: what is your favorite 128-bit game? Leave your suggestion in the comments as usual!

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